STEAM Theory of Action
If the faculty and staff at Bates Middle School increases interdisciplinary collaboration and STEM-mindedness to develop a meaningful, integrated STEM experience to guide both day-to-day and large-scale practice, then students will move beyond procedural learning to synthesis and application, thereby ensuring they have the 21st Century Skills to be successful.
STEAM Core Competencies
- Empowered Learner
- Digital Citizen
- Knowledge Constructor
- Innovative Designer
- Computational Thinker
- Creative Communicator
- Global Collaborator
To increase student achievement by:
- Increasing student interest, participation, and achievement in STEAM.
- Expanding student access to effective STEAM instruction.
- Building community awareness and partnership support for STEAM.
The Bantam Design Process