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STEAM Theory of Action

If we fully coordinate and align our school’s policies, practices, and partners to increase student interest, participation, and achievement in STEAM, expand student access to effective STEAM instruction, reduce our gap in STEAM access, and build community awareness and support for STEAM, then we will increase the quality of STEAM mindedness and overall student achievement levels.

STEAM Core Competencies

  1. Empowered Learner
  2. Digital Citizen
  3. Knowledge Constructor
  4. Innovative Designer  
  5. Computational Thinker
  6. Creative Communicator
  7. Global Collaborator

STEAM Goals

To increase student achievement by:

  1. Increasing student interest, participation, and achievement in STEAM.  
  2. Expanding student access to effective STEAM instruction.  
  3. Building community awareness and partnership support for STEAM.

The Bantam Design Process